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Turnbull China Bikeride
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Turnbull China Bikeride - Disc 1.iso
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lathe2
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1996-07-04
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// Persistence Of Vision raytracer version 3.0 sample file.
// Demo showing several surfaces of revolution ... Dieter Bayer, June 1994
// dmf -- changed glass textures to solid pigments for speed's sake.
#version 3.0
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "textures.inc"
camera {
location <40, 40, -80>
look_at <0, 5, 0>
angle 26
}
light_source { <90, 30, -60> colour White }
light_source { <-90, 100, -60> colour White
spotlight
point_at <0,0,0>
radius 45
falloff 60
}
background { color SkyBlue }
plane { y, 0
pigment { rgb <0.75, 0.5, 1.0> }
finish {
ambient 0.2
diffuse 0.8
}
}
#declare shape1 =
lathe {
cubic_spline
12,
<0.000000, 0.000000>,
<0.000000, 0.000000>,
<0.277027, 0.000000>,
<0.277027, 0.000000>,
<0.064189, 0.081081>,
<0.057432, 0.256757>,
<0.260135, 0.422297>,
<0.152027, 1.000000>,
<0.128378, 0.996622>,
<0.222973, 0.452703>,
<0.000000, 0.307432>,
<0.023649, 0.523649>
scale <1.5, 1.5, 1.5>
}
#declare shape2 =
lathe {
cubic_spline
13,
<0.000000, 0.000000>,
<0.000000, 0.000000>,
<0.172414, 0.013793>,
<0.203448, 0.096552>,
<0.210345, 0.203448>,
<0.210345, 0.634483>,
<0.210345, 1.000000>,
<0.196552, 1.000000>,
<0.193103, 0.651724>,
<0.182759, 0.206897>,
<0.151724, 0.096552>,
<0.000000, 0.065517>,
<0.000000, 0.065517>
scale <2, 1.5, 2>
}
#declare shape3 =
lathe {
cubic_spline
13,
<0.000000, 0.000000>,
<0.000000, 0.000000>,
<0.193050, 0.003861>,
<0.193050, 0.019305>,
<0.073359, 0.038610>,
<0.027027, 0.135135>,
<0.023166, 0.559846>,
<0.100386, 0.679537>,
<0.359073, 0.996139>,
<0.335907, 1.000000>,
<0.096525, 0.725869>,
<0.000000, 0.691120>,
<0.000000, 0.691120>
scale <1.5, 1.5, 1.5>
}
#declare shape4 =
lathe {
cubic_spline
12,
<0.000000, 0.000000>,
<0.000000, 0.000000>,
<0.460606, 0.036364>,
<0.515152, 0.303030>,
<0.157576, 0.660606>,
<0.248485, 1.000000>,
<0.230303, 1.000000>,
<0.139394, 0.660606>,
<0.496970, 0.296970>,
<0.448485, 0.054545>,
<0.000000, 0.018182>,
<0.000000, 0.018182>
scale <1.5, 1.5, 1.5>
}
object {
shape1
texture {
pigment { Red }
finish { Shiny metallic }
}
scale <10, 10, 10>
translate <-10, 0.002, 10>
}
object {
shape2
texture {
pigment { White }
finish { Shiny metallic }
}
scale <8, 8, 8>
translate <10, 0.002, 10>
}
object {
shape3
texture {
pigment { Yellow }
finish { Shiny metallic }
}
scale <10, 10, 10>
translate <-10, 0.002, -10>
}
object {
shape4
texture {
pigment { Green }
finish { Shiny metallic }
}
scale <10, 10, 10>
translate <10, 0.002, -10>
}